Design Flaw

“If someone has to constantly look up at the health bar to see how things are going, then you’re pretty much doing it wrong. Remember your job is not to prove how awesome your boss is, but to prove to the player how awesome they are, and you get there with lots of exaggeration.”

– Mike Birkhead, article.

First, let me say I suggest reading the entire article, because it’s very good.

Second, let me say that the part I quoted makes me want to shake someone. Ok, actually, I do agree with the second sentence – games should make the players feel good. But only when they actually accomplish something.

You aren’t accomplishing anything by defeating a pushover boss.

I feel like this is some sort of new-aged confidence building strategy that has infiltrated game design. Not on my watch.


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