I suppose we could call this another Seinfeldian Moment.
Regardless, I can’t quite fathom the fascination a rather vocal but indeterminately sized portion of the gaming populace has with PvP.
Want some examples? Just cruise the World of Warcraft forums, or the Diablo III forums, or Star Wars: The Old Republic Beta forums (if you can). Or Rift. Numerous posts, all related to PvP, in games that as far as I can tell are just not PvP focused.
Do these PvP types drive sales that much? Is the PvP population that large?
Look, I think PvP can be fun. Some of that old school Hillsbrad Foothills world PvP was simply epic. But some of it was excruciating. As was Stranglethorn Vale. And sometimes even Tanaris – the list goes on. Want to pop off a few quests in your hour or so of spare time? Sorry, there’s too many players of the opposite faction hanging around the questing area. Thank you, come again – later.
Of course, world PvP isn’t exactly what we’re talking about here – it’s just a small part of the greater PvP conglomerate, which includes duels, structured team fights, and objective based PvP (and maybe some other stuff that I’m not aware of). All of which, going by any forum of any game, is entirely unsatisfactory and needs to be revamped right NOW.
But here’s the deal. I’m not playing for PvP, and I’m 99% certain that most of these games weren’t designed with PvP as the primary objective. This leads me to two conclusions. First, PvP in games such as WoW, DIII, and SWTOR will always be secondary to the questing/leveling and end game content, and therefore balanced accordingly.
Second, there are games that are entirely focused on PvP – entire genres of them, in fact. MOBA’s like DOTA, League of Legends, and Heroes of Newerth, or FPS’s like Counterstrike and Call of Duty.
I’m not about to tell someone to go play those PvP-centric games. I’ll just politely suggest it. But for the love of Nyarlathotep, Azathoth, and Cthulhu, please don’t infect my PvE content with changes made solely for the benefit of PvP.