How MMO’s have Ruined Me.

This is a topic I’ve touched on previously, but I think it’s worth discussing again.

I put over one hundred hours into one of my Skyrim characters. All told, I spent well over 200 hours with our Nord friends.

Lately, I’ve been playing Dark Souls, and again, I’ve played one of my characters over 100 hours. And also again, I’ve played ten or so hours on more than a few other characters as well. I’ve probably played over 200 hundred hours of Dark Souls.

Today, however, I found myself feeling a tad disappointed in Dark Souls, just as I had previously felt disappointment towards Skyrim. In short, Dark Souls loses some of its luster once you’ve played the game enough to more or less memorize all of the zones, all of the enemy locations, all of the boss attack patterns, and so forth. Not only does the game become “easy” at that point – which in itself neuters the primary feature of a game like Dark Souls – but also the wonder of exploration dies as well. For me, at that point the game is no longer all that enjoyable to play.

Dark Souls, just as its predecessor Demon’s Souls did before it, seeks to remedy the issue a bit through a PvP feature. Unfortunately for me, I don’t enjoy PvP as much as most folks, and more importantly, Dark Souls PvP suffers from lag issues, leading to the amusingly named “facestab” phenomenon.

What does all this have to do with MMO’s? Everything. Whether its World of Warcraft, Rift, Star Wars: The Old Republic, Tera, Everquest, or whatever other game – the list is certainly long these days – MMO characters measure their play times in days, weeks, and even months in some cases, and not mere hours. Sure, MMO developers add new content at a decent pace, but let’s not forget, MMO’s are long.

And now I want all my other games to be long as well.


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