Multiplatform Blues

I get it. Releasing a game on multiple platforms, all on the same release date, greatly expands the pool of potential buyers. This works to generate additional revenue and also as something of a hedge.

The problem, of course, is that often one platform receives the clearly superior product. But that’s not the only problem. Each port will generally contain its own unique bugs. And for just one more potential issue, look at the Skyrim DLC – PS3 owners are still waiting on Dawnguard, the first available DLC, while XBOX 360 folks are already enjoying Dragonborn.

My main concern is a little different, however. PC’s are unique from consoles these days primarily due to the absolute certainty that PC players will have access to a mouse and keyboard. Many will also have access to a controller, which effectively nullifies the primary gameplay advantage console players would have over their PC counterparts. But forget controllers for a moment. When I play a PC game, I want it to take advantage of my mouse and keyboard setup. When I play a console game, I want it to make use of my controller.

What I don’t want is some unfortunate apologist compromise between the two. Which is all too often what happens when games end up multiplatforming between consoles and PC’s, and that’s a shame.

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